Philippus Nash
Male Human
He is an elderly human with grey eyes, a shaved head, a full beard, and olive skin.
Personality Traits: Downbeat, Tolerant, Shy.
Alignment: neutral.
Born: 748 AC (Age 52)
Orientation: Hetrosexual
Home: Orchard
Settlement: Port Fendown (immigrated from Nodasville)
Spouse: Anna Nash
Mother: Drusilla Nash (Deceased)
Father: Alva Nash the 2nd (Deceased)
Children
- Clayton Nash - age 20 ♂
- Emeline Nash - age 17 ♀
Siblings
- Thirza Bagville - age 48 ♀
- Sallie Kenney - age 48 ♀
- Berenger Nash - age 46 ♂
- Annis Hierupup - age 43 ♀
- Editha Nash - age 41 ♀
- Gerard Nash - age 38 ♂
- Sally Blackwell - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 10 | 10 | 10 | 9 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 8 cp | Copper septum ring | A thick copper hoop, worn through the nose. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Anna" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 2 sp 6 cp | Money Pouch | Philippus' money pouch. It has 1 gp, 12 sp and 6 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |