Mellall Hale-Lewis
Female Longfoot Housekeeper
She is an adult longfoot with amber eyes (behind a pair of spectacles), long dark-brown hair with a fringe cut, and light brown skin.
Personality Traits: Responsible, Upbeat.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Homosexual
Home: Orchard
Settlement: Bungton
Spouse: Celebas Hale-Lewis
Mother: Frances Hale-Lewis (Deceased)
Father: Bingoac Hale-Lewis
Siblings
- Mayme Lewis-Clayville - age 47 ♀
- Celenlda Lewis-John - age 39 ♀
- Maldaia Heaphouse - age 37 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 9 | 10 | 11 | 9 | 12 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Mellall rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mellall has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mellall can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A game of mistars" |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. |
5 lbs. |
| 1 | 10 gp | "Getting away with murder" |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. |
5 lbs. |
| 1 | 7 gp | "My Witch" |
By Amber Rose A trashy romance novel. The book is about a simple farmer, swept off his feet by a beautiful and powerful sorceress. |
5 lbs. |
| 1 | 10 gp | "The games of the gods" |
By Randolph Silias Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals. |
5 lbs. |
| 1 | 10 gp | "The locked room" |
By Induilawen Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder. |
5 lbs. |
| 1 | 8 gp | "The missing jewel" (Dog-eared) |
By Induilawen Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Celebas" engraved on the inside. | |
| 1 | 3 sp 2 cp | Money Pouch | Mellall's money pouch. It has 3 sp and 2 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap |