Albeco Shaffer Brockrogers
Male Halfling Housekeeper
He is an adult halfling with grey eyes, a auburn quiff, bushy sideburns, and light brown skin.
Personality Traits: Oblivious, Humorless.
Alignment: neutral.
Born: 753 AC (Age 46)
Orientation: Hetrosexual
Home: Pig Field
Settlement: Glóuringlind (immigrated from Bungton)
Spouse: Lightville Dialrual Abstup Brockrogers
Mother: Melbase Shaffer (Deceased)
Father: Cereick Shaffer
Siblings
- Hildibbs Heaphouse-Shaffer - age 58 ♂
- Matisslda Shaffer - age 56 ♀
- Wisebo Shaffer - age 48 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 12 | 11 | 10 | 10 | 7 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Albeco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Albeco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Albeco can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 sp 5 cp | Gilded copper signet ring | A gilded copper band, shaped with flat section embossed with the brockrogers family crest. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lightville Dialrual Abstup" engraved on the inside. | |
| 1 | 2 gp | Large electrum ear hoop | A large electrum hoop earring. | |
| 1 | 9 sp 8 cp | Money Pouch | Albeco's money pouch. It has 9 sp and 8 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |