Carasy Clayville

Female Elven Poacher

She is an adult elf with grey eyes, dyed red hair in a bun, and grey skin.

Personality Traits: Personable, Unperturbed.

Alignment: neutral.

Born: 694 AC (Age 106)

Orientation: Hetrosexual

Home: None

Settlement: Falwood (immigrated from Bungton)

Spouse: Nicholaus Clayville (Deceased)

Mother: Thienri Karrkand

Father: Madge Fastolpons Karrkand

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 10 10 8
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Stealth +3, Deception +1

Abilities:

  • Fey Ancestry. Carasy has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Carasy can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Carasy knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 sp 6 cp Large copper ear hoops A pair of large copper hoop earrings.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 2 sp 1 cp Money Pouch Carasy's money pouch. It has 4 gp, 10 sp and 21 cp in it. ¾ lb.
1 Stale hunk of meat A stale hunk of meat.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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