Sancor Brockgardner-Teachild
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a horseshoe of dyed black hair, a big bushy beard, and medium brown skin.
Personality Traits: Introverted, Optimistic.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: Pipe-Leaf Field
Settlement: Castle Elindworth
Mother: Mimosane Brockgardner-Teachild
Father: Ferudoluc Brockgardner-Teachild
Siblings
- Blanlo Brockgardner-Teachild - age 17 ♂
- Estelth Brockgardner-Teachild - age 12 ♀
Half-Siblings (Father's Side)
- Cosimo Teachild - age 25 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Sancor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Sancor has advantage on saving throws against being frightened.
- Halfling Nimbleness. Sancor can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 2 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 3 sp 4 cp | Money Pouch | Sancor's money pouch. It has 1 sp and 24 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |