Beryma Brockgardner

Female Halfling Housekeeper

She is an adult halfling with blue eyes, long styled light-brown hair, and olive skin.

Personality Traits: Jovial, Tolerant, Pessimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 736 AC (Age 65)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Castle Elindworth

Spouse: Briffbur Brockgardner

Mother: Lilotma Digglehead (Deceased)

Father: Willbo Digglehead (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 9 12 8 11
+2 +1 -1

ACHPPassive
Perception
Speed
12 4 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Beryma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Beryma has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Beryma can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Briffbur" engraved on the inside.
1 1 gp 9 sp 9 cp Money Pouch Beryma's money pouch. It has 18 sp and 19 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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