Ellis Cooper
Male Human Poacher
He is an adult human with grey eyes (behind a pair of spectacles), short curly auburn hair, a big bushy moustache, and light brown skin.
Personality Traits: Optimistic, Personable, Daring.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: None
Settlement: Aradaton
Mother: Estrild Cooper (Deceased)
Father: Lonnie Cooper
Siblings
- Fulvusdoc Phillips-Cooper - age 31 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 7 | 11 | 10 | 7 | 9 |
-2 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +1, Perception +2, Deception +2
Abilities:
- Sneak Attack. Once per turn, Ellis can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ellis knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | Empty bottle | An empty bottle that once contained a beverage. | ||
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 4 gp | Money Pouch | Ellis' money pouch. It has 3 gp, 9 sp and 10 cp in it. | ⁷⁄₁₆ lb. |
1 | 2 gp | Pick, miner's | 10 lbs. | |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |