Clara Gentry the 3rd

Female Human Bandit

She is an adult human with grey eyes, long strawberry and grey streaked hair tied back in a knot, and olive skin.

Personality Traits: Tolerant, Downbeat, Jovial.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: None

Settlement: Aradaton

Mother: Clarice Gentry (Deceased)

Father: Caleb Gentry (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 8 10 9 11
-2 -1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +2, Stealth +2

Abilities:

  • Sneak Attack. Once per turn, Clara can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Clara knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 3 sp 1 cp Money Pouch Clara's money pouch. It has 2 gp, 12 sp and 11 cp in it. ½ lb.
1 1 cp The City of Meltford Post A newspaper with stories from across Ataland. Printed at The City of Meltford Post Press. ¹⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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