Millicent Colby-Cooper
Female Human Veteran Adventurer
She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and pale white skin.
Personality Traits: Honest, Daring.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 751 AC (Age 49)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Aradaton
Mother: Abbie Colby-Cooper (Deceased)
Father: Harold Colby-Cooper (Deceased)
Siblings
- Sarad Colby-Cooper - age 55 ♂
- Beatricia Gentry - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 12 | 11 | 9 | 12 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Animal Handling +3
Abilities:
- Action Surge. Once per day, Millicent can take an additional action on their turn.
- Multiattack. Millicent attacks twice.
Spoken Languages: Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 20 gp | "Healing with Plants: A Beginner's Guide" |
By Galionan Auglaraan A short tome detailing medical herbs. This volume is aimed at beginners and amateurs. When making a herbalism kit check, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | Button | A loose purple button. | ||
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 2 gp 7 sp 8 cp | Money Pouch | Millicent's money pouch. It has 2 gp, 5 sp and 28 cp in it. | ¾ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 cp | Soap | ||
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |