Sampson Lighthouse the 2nd
Male Human Master Cobbler's Apprentice
He is an adolescent human with grey eyes, long curly strawberry hair, and olive skin.
Personality Traits: Honest, Unperturbed.
Alignment: neutral.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Susie's Cobblers
Settlement: Durbrook
Mother: Elisabeth Lighthouse
Father: Leroy Lighthouse
Siblings
- Roberts Lighthouse - age 10 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 9 | 10 | 9 | 11 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | "Each strange time" (Dog-eared) |
By Allie Caperun Not a particularly famous book, but entertaining none the less. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 gp | "Golden feeling" |
By Selena Derr Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 1 gp 4 sp 6 cp | Money Pouch | Sampson's money pouch. It has 14 sp and 6 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |