Wilbur Sherwood
Male Human Hunter
He is an adult human with blue eyes, balding white hair, stubble, and light brown skin.
Personality Traits: Kind, Jovial, Impatient.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Durbrook
Spouse: Sophie Sherwood
Mother: Christiania Sherwood (Deceased)
Father: Stuart Sherwood (Deceased)
Children
- Cora Sherwood - age 20 ♀
Siblings
- Elfsta Sherwood - age 45 ♂
- Alec Sherwood - age 39 ♂
- Simon Sherwood - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 9 | 10 | 10 | 8 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Dart. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "Organised Crime" (Annotated) | This book appears to contain the constitution and bylaws of a thieves guild. The pages are covered with handwritten notes. | 5 lbs. |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | Comb | A comb. | ||
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Sophie" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Wilbur's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |