Pamela Ball
Female Human Housekeeper
She is an adult human with brown eyes, long styled black hair, and medium brown skin.
Personality Traits: Pessimistic, Evasive.
Alignment: neutral.
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Durbrook
Spouse: Dudley Ball
Mother: Judith Beantook (Deceased)
Father: Maccpho Beantook (Deceased)
Children
- Bert Ball - age 24 ♂
- Sylvia Ball - age 23 ♀
- Fulke Ball - age 11 ♂
- Edith Ball - age 1 ♀
- Charley Ball - age 1 ♂
Siblings
- Hamfastar Beantook - age 43 ♂
- Toly Beantook - age 36 ♂
- Wilhelmina Kendrick - age 24 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 7 | 9 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Dudley" engraved on the inside. | |
| 1 | 7 sp 2 cp | Money Pouch | common | Pamela's money pouch. It has 7 sp and 2 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |