Seriel the First

Female Elven Noble

She is an adult elf with brown eyes, scruffy black hair, and dark brown skin.

Personality Traits: Altruistic.

Alignment: chaotic neutral.

Born: 363 AC (Age 437)

Orientation: Hetrosexual

Home: Seriel's Manor

Settlement: Sev Sael

Spouse: Deneth the First

Mother: Nimrodel the Second (Deceased)

Father: Ingolbor the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 9 12 11
-2 +1 +1

ACHPPassive
Perception
Speed
11 12 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +2

Abilities:

  • Fey Ancestry. Seriel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 60 gp Crank-powered audio reproducer uncommon Records sound by cutting a grove in to a wet clay cylinder. Can also play the sound back. The sound loses much of it's depth, but is surprisingly audible. A single clay cylinder can contain 1 minute of sound. The cylinders are very fragile once made.

The audio reproducer has a crank and is only powered while the crank is being turned.
1 130 gp 5 sp Elaborate Opal broach uncommon An elaborate gold broach, with a 3 small opal gems inset.
1 58 gp Extravagant Tourmaline necklace common A gold necklace, with a string of 4 small tourmaline gems.
1 2 cp Flask or tankard common 1 lb.
1 53 gp 5 sp Garnet earrings uncommon A pair of electrum earrings, with medium garnet stones inset.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Deneth" engraved on the inside.
1 14 gp 3 sp 1 cp Money Pouch common Seriel's money pouch. It has 14 gp, 1 sp and 21 cp in it. ¾ lb.
1 55 gp Peridot ring uncommon A gold ring, with 1 medium a peridot stone inset.
1 Negotiable Poisonous glove of glowing uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After using the glove's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

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