Anna Goldsmith

Female Halfling Housekeeper

She is an adult halfling with grey eyes, long strawberry and grey streaked hair with a fringe cut, and light pink skin.

Personality Traits: Secretive, Kind.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Farhole-Goldsmith's Jewellers

Settlement: Port Rollham

Spouse: Doderiolo Goldsmith

Mother: Masota Joiner-Morgan

Father: Fortinld Joiner-Morgan

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 9 9 11 10
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Anna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Anna has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Anna can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Doderiolo" engraved on the inside.
1 5 gp Mirror, steel ½ lb.
1 2 gp 6 cp Money Pouch Anna's money pouch. It has 1 gp, 8 sp and 26 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.
1 2 gp Pot, iron 10 lbs.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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