Smanric Cunningham-Robinson
Male Halfling Housekeeper
He is an adult halfling with grey eyes, short strawberry hair, stubble, and light pink skin.
Personality Traits: Mean, Jovial, Shy.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 741 AC (Age 60)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Gulasshire (immigrated from Port Rollham)
Spouse: Maximaoda Cunningham-Robinson
Mother: Cameld Morgan-Robinson
Father: Milo Morgan-Robinson (Deceased)
Children
- Milo Robinson - age 27 ♂
- Esmerylla Cunningham-Robinson - age 22 ♀
- Cedivaic Cunningham-Robinson - age 21 ♂
Siblings
- Folcomdoc Robinson - age 73 ♂
- Sago Robinson - age 69 ♂
- Duendinsa Morgan - age 66 ♀
- Mimosamia Gregg - age 50 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 9 | 10 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Smanric rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Smanric has advantage on saving throws against being frightened.
- Halfling Nimbleness. Smanric can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Maximaoda" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 6 sp 3 cp | Money Pouch | Smanric's money pouch. It has 1 gp, 14 sp and 23 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 4 | Rusty nail | A rusty old nail. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |