Ottangocar Morgan
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a shaved head, a clean shaven face, and light pink skin.
Personality Traits: Kind, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 737 AC (Age 63)
Orientation: Hetrosexual
Home: Haidim's Local Carpenters
Settlement: Port Rollham
Spouse: Duendinsa Morgan
Mother: Goldinda Morgan
Father: Geronll Morgan (Deceased)
Children
- Haidim Morgan - age 31 ♂
- Cameld Gregg - age 24 ♀
- Belica Morgan - age 21 ♀
Siblings
- Matildada Morgan - age 61 ♀
- Argo Morgan - age 57 ♂
- Hicane Morgan - age 55 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 11 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Abilities:
- Lucky. When Ottangocar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Ottangocar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Ottangocar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Duendinsa" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 2 sp 8 cp | Money Pouch | Ottangocar's money pouch. It has 1 gp, 1 sp and 18 cp in it. | ⅜ lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |