Gelicda Joiner

Female Halfling

She is an elderly halfling with hazel eyes, thin scruffy dyed light-brown hair, and medium brown skin.

Personality Traits: Evasive.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 709 AC (Age 91)

Orientation: Hetrosexual

Home: The Cleric of Port Rollham Tavern

Settlement: Port Rollham

Spouse: Ismondo Joiner (Deceased)

Mother: Laurlly Clerk (Deceased)

Father: Dodin Clerk (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 10 9 13
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Deception +3

Abilities:

  • Lucky. When Gelicda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gelicda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gelicda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Ismondo" engraved on the inside.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 9 sp 8 cp Money Pouch common Gelicda's money pouch. It has 1 gp, 9 sp and 8 cp in it. ⅜ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 28 gp 5 sp Quartz necklace uncommon A electrum necklace, with a very large quartz gem hanging from it.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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