Arch Curry
Male Longfoot Housekeeper
He is an adult longfoot with brown eyes, short black hair in a side parting, a clean shaven face, and dark brown skin.
Personality Traits: Personable, Impatient.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 748 AC (Age 52)
Orientation: Hetrosexual
Home: Curry's Masons
Settlement: Isengville
Spouse: Loriond Curry
Mother: Mentisy Curry
Father: Emlyn Curry (Deceased)
Children
- Filiberso Curry - age 29 ♂
- Hobsgo Curry - age 20 ♂
- Methyold Curry - age 14 ♀
- Adelbor Curry - age 8 ♂
- Madoic Curry - age 7 ♂
Siblings
- Tanggo Curry-Crawford - age 32 ♂
- Anchogar Curry - age 26 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 8 | 11 | 7 | 11 |
| -2 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Arch rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Arch has advantage on saving throws against being frightened.
- Halfling Nimbleness. Arch can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Loriond" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Arch stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | Love Letter |
A love letter, written in Common, addressed to 'Arch', and signed by 'Loriond'. It is rather explicit. |
||
| 1 | 3 cp | Money Pouch | Arch's money pouch. It has 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 sp | Waterskin | 5 lbs. |