Maude Miles

Female Human

She is an elderly human with amber eyes, silver hair in a plait, and light brown skin.

Personality Traits: Jovial, Shy, Evasive.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 750 AC (Age 50)

Orientation: Hetrosexual

Home: Orchard

Settlement: Brentdale (immigrated from Mallleigh)

Spouse: Cyril Miles

Mother: Adela Watson (Deceased)

Father: Walkelinus Watson (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 9 8 12 12
-1 +1 +1

ACHPPassive
Perception
Speed
10 4 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +3

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 gp "The cleric" (Ruined) By Bofáin Taleforger

Fiction. Deep in a dwarven city, an ordinary cleric is thrust in to a web of politics when a lord is assassinated. She must uncover the truth of the plot, but does not know who to trust.

The book is in terrible condition. It's bent out of shape and pages are missing.
5 lbs.
1 Button A loose yellow button.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Cyril" engraved on the inside.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 5 sp 3 cp Money Pouch Maude's money pouch. It has 3 sp and 23 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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