Driemeek Feenpup

Male Otterfolk Housekeeper

He is an adult otterfolk with one grey eye (his left is closed and scarred) and medium brown fur with dark brown stripes.

Personality Traits: Downbeat, Jovial.

Alignment: lawful neutral.

He is a follower of Gaia. (CN)

Born: 758 AC (Age 42)

Orientation: Homosexual

Home: Frog Pond

Settlement: Wivelisden

Mother: Feen Preelapup (Deceased)

Father: Tierit Rheateepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 12 13 10 9
+2 +1 +1

ACHPPassive
Perception
Speed
12 5 11 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Perception +3

Abilities:

  • Hold Breath. Driemeek can hold their breath for up to 30 minutes at a time.
  • Bite. Driemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 8 matches.
1 2 gp Bottle, glass 2 lbs.
1 5 cp Bucket 2 lbs.
1 5 gp 5 sp 8 cp Engraved Quartz-studded ring A silver ring, with 4 small quartz stones inset and fine engraving work.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp 9 sp Money Pouch Driemeek's money pouch. It has 1 gp, 18 sp and 10 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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