Morweri Tinuel Fellmirrha
Female Elven Hunter
She is an adult elf with grey eyes, scruffy dyed auburn hair, and olive skin.
Personality Traits: Altruistic, Pessimistic, Unperturbed.
Alignment: neutral.
Born: 503 AC (Age 297)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Sev Voroor
Spouse: Egnorin Fingolion Harimluash
Mother: Serinril Fellmirrha
Father: Gildoin Enloas Olyrn (Deceased)
Children
- Rielan Elenwlas Fellmirrha - age 174 ♀
- Lindiin Harimluash - age 162 ♂
- Quenel Harimluash - age 60 ♂
- Aredhnel Fellmirrha - age 28 ♀
- Morweien Fellmirrha - age 17 ♀
- Edainduiwen Fellmirrha - age 15 ♀
- Nimrodain Fellmirrha - age 5 ♀
Siblings
- Minyan Olyrn - age 222 ♂
- Findelir Galadmil Olyrn - age 187 ♂
Half-Siblings (Mother's Side)
- Patron Enerdil Elagti Olyrn - age 405 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 9 | 10 | 7 | 12 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +1
Abilities:
- Fey Ancestry. Morweri has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Egnorin Fingolion" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Morweri stitched in one corner. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Morweri's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |