Tinudal Sunwehla
Female Elven Housekeeper
She is an adult elf with grey eyes (behind a pair of spectacles), long curly dyed purple hair, and olive skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 295 AC (Age 505)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Sev Voroor
Spouse: Celebrim Elemin Ironcarter (Deceased)
Mother: Elebrnel Sunwehla (Deceased)
Father: Caranon Inarfinos Toralrn (Deceased)
Children
- Gildoas Oronor Ironcarter - age 259 ♂
- Findari Edaiel Sunwehla - age 228 ♀
- Angrod Caraon Ironcarter - age 192 ♂
Siblings
- Elennna Indisri Sunwehla - age 550 ♀
- Morwwen Nimrodri Sunwehla - age 524 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 9 | 11 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Tinudal has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Each clever dream" | common |
By Wymare Alford Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | 10 gp | "The art of Sashimi" | common |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. |
5 lbs. |
| 2 | Button | common | A loose orange button. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Celebrim Elemin" engraved on the inside. | |
| 1 | Negotiable | Lucky wand of darkness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | 5 sp 6 cp | Money Pouch | common | Tinudal's money pouch. It has 3 sp and 26 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Pipe | common | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf | common |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |