Tinudal Sunwehla

Female Elven Housekeeper

She is an adult elf with grey eyes (behind a pair of spectacles), long curly dyed purple hair, and olive skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 295 AC (Age 505)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Sev Voroor

Spouse: Celebrim Elemin Ironcarter (Deceased)

Mother: Elebrnel Sunwehla (Deceased)

Father: Caranon Inarfinos Toralrn (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 9 11 11
-2 +2

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +2

Abilities:

  • Fey Ancestry. Tinudal has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Each clever dream" common By Wymare Alford

Not a particularly famous book, but entertaining.
5 lbs.
1 10 gp "The art of Sashimi" common By Reyen Heyemapup

A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society.
5 lbs.
2 Button common A loose orange button.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Celebrim Elemin" engraved on the inside.
1 Negotiable Lucky wand of darkness uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 5 sp 6 cp Money Pouch common Tinudal's money pouch. It has 3 sp and 26 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pipe common A clay pipe.
1 1 gp Pipe Leaf common A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback