Lettice Cameron
Female Human Veteran Adventurer
She is an elderly human with brown eyes, short curly grey hair, and dark brown skin.
Personality Traits: Jovial, Evasive, Responsible.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Rickmanscliffe
Mother: Sara Cameron (Deceased)
Father: Charles Cameron (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 9 | 9 | 13 | 7 | 8 |
| +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 40 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Survival +4, Athletics +4
Abilities:
- Action Surge. Once per day, Lettice can take an additional action on their turn.
- Multiattack. Lettice attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Magic way" |
By Dora Newfoot Not a particularly famous book, yet quite compelling. |
5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | Hunting Poster for Crocodiles |
Hunt
and earn gold! Spotted in the vicinity of Iriezysra Docks. Provide proof of your kill to any Adventurer's or Ranger's Guild. |
||
| 1 | Hunting Poster for Giant Hyenas |
Hunt
and earn gold! Spotted in the vicinity of Rickmanscliffe Docks East. Provide proof of your kill to any Adventurer's or Ranger's Guild. |
||
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 3 gp 3 sp 6 cp | Money Pouch | Lettice's money pouch. It has 2 gp, 11 sp and 26 cp in it. | ¾ lb. |
| 1 | 13 gp 3 sp | Quartz encrusted shoulder clasp | An elaborate gilded copper shoulder clasp, with 5 medium quartz stones inset. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |