Elbeen the First
Female Elven Master Buckler's Apprentice
She is an adolescent elf with copper eyes, short auburn hair in a side parting, and medium brown skin.
Personality Traits: Daring.
Alignment: neutral.
Born: 756 AC (Age 44)
Orientation: Bisexual
Home: Curunor's Quality Buckle Makers
Settlement: Felagon
Mother: Edhein the Second
Father: Findon the First (Deceased)
Children
- Findon - age 13 ♂
Siblings
Half-Siblings (Father's Side)
- Rianari - age 476 ♀
- Galaeth Iorcrurn the First - age 453 ♀
- Maglir the First - age 435 ♂
- Rianelen the Second - age 433 ♀
- Induilna the First - age 368 ♀
- Edhe - age 322 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 10 | 12 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Elbeen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 1 gp 2 sp 5 cp | Money Pouch | Elbeen's money pouch. It has 10 sp and 25 cp in it. | ¾ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |