Celemo
Male Elven
He is an elderly elf with brown eyes, short dyed black hair, and dark brown skin.
Personality Traits: Jovial.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 219 AC (Age 581)
Orientation: Bisexual
Home: Tinuvain's Barbers
Settlement: Felagon
Spouse: Galadhooth (Deceased)
Mother: Seriiel the First (Deceased)
Father: Tatihil the First (Deceased)
Siblings
- Tinuvain the First - age 523 ♀
- Iminil the First - age 435 ♂
- Elebrindaien the Second - age 426 ♀
- Induilawen the First - age 418 ♀
- Elwingnel the First - age 368 ♀
- Glorfinor - age 360 ♂
- Celebrinth the First - age 312 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 9 | 12 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Investigation +3
Abilities:
- Fey Ancestry. Celemo has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "A game of mistars" (Dog-eared) |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 gp | "Some chaotic woman" |
By Primrosll Vaughan-Flowers Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | Boiled Sweets | Homemade boiled sweets made from apples. The juice was filtered, evaporated, caramelized, and allowed to harden. | ¹⁄₁₆ lb. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 9 sp 9 cp | Money Pouch | Celemo's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 3 | Rusty nail | A rusty old nail. |