Fangorn son of Binun

Male Dwarven Sorcerer

He is an adult dwarf with blue eyes, white hair in a mullet, a full beard tied in two braids, and light pink skin.

Personality Traits: Greedy, Daring.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 629 AC (Age 170)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Diatomitepass)

Mother: Dwaliuin daughter of Ibrin (Deceased)

Father: Binun son of Fangorn (Deceased)

Statistics

STRDEXCONWISINTCHR
11 11 13 9 13 10
+1 +1

ACHPPassive
Perception
Speed
10 16 10 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Insight +2

Abilities:

  • Dwarven Resilience. Fangorn has advantage on saving throws against poison, and they have resistance against poison damage.
  • Pattern Seer. Fangorn has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Fangorn is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
14 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 3 gp 5 sp 8 cp Money Pouch Fangorn's money pouch. It has 2 gp, 15 sp and 8 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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