Dwaliarin son of Fangal
Male Dwarven
He is an elderly dwarf with hazel eyes, long flowing silver hair, a full beard tied in two braids, and dark brown skin.
Personality Traits: Tired, Tense, Tolerant.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 545 AC (Age 255)
Orientation: Hetrosexual
Home: Hilltop Barley Field
Settlement: Diatomitepass
Spouse: Kini Chromeforger (Deceased)
Mother: Dábur daughter of Bifurin (Deceased)
Father: Fangal son of Dwaliarin (Deceased)
Children
- Glwin Finch - age 178 ♀
- Novice Flur son of Dwaliarin - age 170 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 14 | 11 | 10 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 25 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Dwarven Resilience. Dwaliarin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "Spellships: 4 - The New World" (Dog-eared) |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 sp 9 cp | Money Pouch | Dwaliarin's money pouch. It has 3 sp and 19 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |