Prisosa Avery-Nelson
Female Halfling Housekeeper
She is an adult halfling with blue eyes (behind a pair of spectacles), brown hair in a plait, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Amarashire Beacon
Mother: Duenra Avery-Nelson
Father: Meriadmac Avery-Nelson
Siblings
- Gormadoclo Nelson - age 47 ♂
- Cottaan Avery-Nelson - age 40 ♂
- Rodocar Avery-Nelson - age 33 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 15 | 7 | 11 | 11 | 10 |
| +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Prisosa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Prisosa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Prisosa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 6 sp 9 cp | Money Pouch | Prisosa's money pouch. It has 2 gp, 6 sp and 9 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 7 gp 5 sp | Pearl necklace | A string of pearls of various sizes. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |