Gundho Daniel
Male Longfoot Housekeeper
He is an adult longfoot with brown eyes, scruffy dyed brown hair, a clean shaven face, and dark brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 744 AC (Age 56)
Orientation: Hetrosexual
Home: Daniel-Sefar's Good As New Old-Clothes
Settlement: Amarashire Beacon
Spouse: Savanta Daniel
Mother: Bertlot Daniel (Deceased)
Father: Andwiar Daniel (Deceased)
Children
- Haidbs Daniel - age 15 ♂
Siblings
- Diamphina Daniel-Sefar - age 57 ♀
- Belinor Daniel-Sefar - age 42 ♀
- Thanill Daniel - age 40 ♂
- Tombrasan Sefar-Daniel - age 36 ♂
- Hila Burrowbody-Avery - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 12 | 14 | 9 | 10 |
| +1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 12 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4
Abilities:
- Lucky. When Gundho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gundho has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gundho can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Savanta" engraved on the inside. | |
| 1 | 1 gp 7 sp 3 cp | Money Pouch | Gundho's money pouch. It has 1 gp, 5 sp and 23 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 2 | Rusty nail | A rusty old nail. | ||
| 1 | 3 sp | Silver ear stud | A plain silver stud, with a pin & clasp. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |