Gundho Sefar
Male Longfoot Veteran Adventurer
He is an adult longfoot with brown eyes (behind a pair of spectacles), scruffy dyed black hair, a clean shaven face, and medium brown skin.
Personality Traits: Jovial.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Buckfastley (immigrated from Amarashire Beacon)
Mother: Diamalnda Sefar
Father: Gorhendas Sefar (Deceased)
Siblings
- Wilimill Sefar - age 63 ♂
- Pervinse Keek - age 59 ♀
- Pagan Daniel-Sefar - age 46 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 11 | 10 | 9 | 7 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Acrobatics +3, History +3
Abilities:
- Lucky. When Gundho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gundho has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gundho can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Gundho can take an additional action on their turn.
- Multiattack. Gundho attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | A bracelet | A cord of platted leather with a small number of pewter beads. | |
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 4 gp 7 sp 5 cp | Money Pouch | Gundho's money pouch. It has 4 gp, 5 sp and 25 cp in it. | ⅝ lb. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |