Gundho Sefar

Male Longfoot Veteran Adventurer

He is an adult longfoot with brown eyes (behind a pair of spectacles), scruffy dyed black hair, a clean shaven face, and medium brown skin.

Personality Traits: Jovial.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 743 AC (Age 57)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Buckfastley (immigrated from Amarashire Beacon)

Mother: Diamalnda Sefar

Father: Gorhendas Sefar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 11 10 9 7
+1 -1

ACHPPassive
Perception
Speed
16 40 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Acrobatics +3, History +3

Abilities:

  • Lucky. When Gundho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gundho has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gundho can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Gundho can take an additional action on their turn.
  • Multiattack. Gundho attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 cp A bracelet A cord of platted leather with a small number of pewter beads.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 4 gp 7 sp 5 cp Money Pouch Gundho's money pouch. It has 4 gp, 5 sp and 25 cp in it. ⅝ lb.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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