Goodwas Bulgeville-Nelson
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a shaved head, a clean shaven face, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 734 AC (Age 66)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Amarashire Beacon
Spouse: Pervinlda Bulgeville-Nelson
Mother: Meth Chapman-Nelson
Father: Caraar Chapman-Nelson (Deceased)
Children
- Caraar Nelson - age 29 ♂
- Gormafo Bulgeville-Nelson - age 22 ♂
- Tolmaned Bulgeville-Nelson - age 15 ♂
- Blanar Bulgeville-Nelson - age 7 ♂
- Dudolph Bulgeville-Nelson - age 6 ♂
Siblings
- Diama Chapman-Nelson - age 67 ♀
- Folcabo Nelson - age 60 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 10 | 10 | 7 | 11 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Goodwas rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Goodwas has advantage on saving throws against being frightened.
- Halfling Nimbleness. Goodwas can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 3 sp 3 cp | A solid gilded copper neck ring | common | A chorded gilded copper band, with a loop clasp, worn around the neck. | |
| 1 | 25 gp | Climber's Kit | common | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 25 gp 6 cp | Engraved Quartz-studded ring | uncommon | A pewter ring, with 2 large quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Pervinlda" engraved on the inside. | |
| 1 | Lock of hair | common | An old looking lock of hair, tied with twine. | ||
| 1 | 8 sp 7 cp | Money Pouch | common | Goodwas' money pouch. It has 8 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |