Grrin Yrnel

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face and chest.

Personality Traits: Patient, Kind, Shy.

Alignment: neutral.

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Yrnel's Best Pastry Shop

Settlement: Port Bletchheath

Mother: Yitcam Yrnel (Deceased)

Father: Mahwin Lawson (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 8 11 9
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +1

Abilities:

  • Hold Breath. Grrin can hold their breath for up to 30 minutes at a time.
  • Bite. Grrin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 Handkerchief A small square of cloth with Grrin stitched in one corner.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 7 sp Money Pouch Grrin's money pouch. It has 5 sp and 20 cp in it. ½ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

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