Florarvi son of Gimori
Male Dwarven Housekeeper
He is an adult dwarf with one hazel eye (his left is covered by an eye-patch), balding black hair, a full beard tied in two braids, and black skin.
Personality Traits: Personable, Kind, Daring.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 657 AC (Age 143)
Orientation: Homosexual
Home: Bluntbeard's Manor
Settlement: Dunitepeak
Spouse: Bofóni Bluntbeard
Mother: Balli Eagercandle
Father: Gimori son of Durorin (Deceased)
Siblings
- Kidni Eagercandle - age 123 ♀
- Thráuith Eagercandle - age 84 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 10 | 9 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Dwarven Resilience. Florarvi has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 1 gp 3 sp 4 cp | Money Pouch | Florarvi's money pouch. It has 12 sp and 14 cp in it. | ½ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Bofóni" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |