Siemeek Fiemapup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Personality Traits: Lost Faith, Kind, Evasive.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Fiemapup's Manor
Settlement: Carnden
Spouse: Feere
Mother: Fiema Chululapup (Deceased)
Father: Julumeep (Deceased)
Children
Siblings
- Kiemeep Fiemapup - age 44 ♂
- Chearit Fiemapup - age 43 ♂
- Chulula Fiemapup - age 42 ♀
- Shreema Fiemapup - age 39 ♀
- Sietu Fiemapup - age 32 ♀
- Lululi Fiemapup - age 32 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 9 | 11 | 8 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Siemeek can hold their breath for up to 30 minutes at a time.
- Bite. Siemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 7 gp | "Love on the high-seas" | common |
By Amber Rose A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate. |
5 lbs. |
| 1 | Handkerchief | common | A small square of cloth with Siemeek stitched in one corner. | ||
| 1 | 150 gp | Mithral ear ring | common | A plain mithral hoop earring. | |
| 1 | 15 gp 3 sp 7 cp | Money Pouch | common | Siemeek's money pouch. It has 15 gp, 1 sp and 27 cp in it. | ⅞ lb. |
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 100 gp | Quick-wind calculator | uncommon |
A mess of dials, levers and clock-faces. This device performs mathematical calculations with perfect accuracy. The device is capable of performing addition, subtraction, multiplication, division and root operations. Caution: dividing by zero can cause damage to the mechanism. The calculator has a crank which when wound for 6 seconds (1 turn) powers the calculator for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |
|
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Feere" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |