Shulutee

Female Otterfolk Poacher

She is an elderly otterfolk with grey eyes and light brown fur with dark brown fur on their face.

Personality Traits: Greedy.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: None

Settlement: Carnden

Mother: Jeli (Deceased)

Father: Weyer (Deceased)

Statistics

STRDEXCONWISINTCHR
9 14 9 8 11 11
+2 -1

ACHPPassive
Perception
Speed
13 16 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +4, Perception +1, Acrobatics +4

Abilities:

  • Hold Breath. Shulutee can hold their breath for up to 30 minutes at a time.
  • Bite. Shulutee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Shulutee can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Shulutee knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 25 gp 4 sp Extravagant Garnet necklace A gilded copper necklace, with a string of 2 small garnet gems.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 2 sp 7 cp Money Pouch Shulutee's money pouch. It has 2 gp, 20 sp and 27 cp in it. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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