Archibald Lord
Male Human Housekeeper
He is an adult human with amber eyes, dyed brown hair in a bun, a clean shaven face, and light brown skin.
Personality Traits: Evasive, Upbeat, Unperturbed.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Wombfield
Mother: Alveua Lord
Father: Bertie Lord (Deceased)
Siblings
- Aylwin Lord - age 39 ♂
- Anna Dill - age 35 ♀
- Athelardus Lord - age 26 ♂
- Lester Lord - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 8 | 8 | 9 | 12 | 10 |
| -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 2 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 2 gp | Clothes, traveler's | 4 lbs. | |
| 1 | 1 gp 5 sp 2 cp | Engraved Quartz ring | A gilded copper ring, with 1 small a quartz stone inset and fine engraving work. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 6 sp 2 cp | Money Pouch | Archibald's money pouch. It has 26 sp and 2 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 cp | Thin copper ear ring | A thin hoop of copper wire, worn as an earring. |