Indisda Eliarboyn

Female Elven Bandit

She is an adult elf with blue eyes, long curly dyed light-brown hair, and golden skin.

Personality Traits: Serious.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 594 AC (Age 206)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Ludend)

Mother: Nimloel Eliarboyn

Father: Ingon Heaplock

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 11 13 9
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Fey Ancestry. Indisda has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Indisda can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Indisda knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "The Chef's Manual of Spices" By Chef Gorman

A complete guide on the usage of spices in cooking. Which spices for which dishes, how much, and when. The cover bears the quote, "Spices aren't a blunt instrument."
5 lbs.
2 Broken arrow A broken arrow, missing its tip.
9 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold septum ring A thick gold hoop, worn through the nose.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 4 cp Money Pouch Indisda's money pouch. It has 4 gp, 9 sp and 14 cp in it. ½ lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 6 sp Silver necklace A plain silver necklace.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback