Lizzie Rowley

Female Human Adventurer

She is an adult human with grey eyes, short dark-brown hair, and light brown skin.

Personality Traits: Secretive, Jovial, Unperturbed.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 777 AC (Age 23)

Orientation: Bisexual

Home: None

Settlement: Marpool

Mother: Marie Rowley

Father: Ringerus Rowley (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 12 13 13 11
+1 +1 +1

ACHPPassive
Perception
Speed
14 22 11 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3, Athletics +2

Abilities:

  • Action Surge. Once per day, Lizzie can take an additional action on their turn.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 1 matches.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 gp 1 sp 5 cp Money Pouch Lizzie's money pouch. It has 3 gp, 11 sp and 5 cp in it. ⅜ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 1 cp Riversticks (Gaming Set) Four custom modified birch sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine.
Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course.
4 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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