Donnamosa Weedhill-Hart
Female Halfling Housekeeper
She is an adult halfling with blue eyes, long flowing light-brown hair, and light brown skin.
Personality Traits: Honest, Shy, Kind.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Melbby
Spouse: Foscotar Weedhill-Hart
Mother: Maldora Weedhill
Father: Orherd Weedhill
Children
- Maldora Morgan - age 38 ♀
- Maccpho Weedhill-Hart - age 35 ♂
- Caraold Flinn - age 33 ♀
- Elanor Weedhill-Hart - age 27 ♀
Siblings
- Grossmanar Weedhill - age 62 ♂
- Duenrda Weedhill - age 50 ♀
Half-Siblings (Father's Side)
- Cordelia Weedhill - age 69 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Donnamosa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Donnamosa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Donnamosa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Foscotar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 7 cp | Money Pouch | Donnamosa's money pouch. It has 9 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 7 gp 8 sp 2 cp | Quartz encrusted shoulder clasp | An elaborate copper shoulder clasp, with 6 small quartz stones inset. | |
| 1 | Twine | A short length of twine. Just a few foot long. |