Viola Johnston-Douglass

Female Human Housekeeper

She is an adult human with amber eyes, long curly red and grey streaked hair, and pale white skin.

Personality Traits: Hilarious, Responsible, Tolerant.

Alignment: neutral.

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: Johnston-Douglass' Manor

Settlement: Finchhaven (immigrated from Twickendown)

Spouse: Douglas Johnston-Douglass

Mother: Madge Johnston (Deceased)

Father: Laurence Johnston (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 10 11 11 12
+1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Douglas" engraved on the inside.
1 2 gp 9 sp 2 cp Money Pouch Viola's money pouch. It has 2 gp, 8 sp and 12 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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