Angroil Ganthidor Ersae the 2nd

Male Elven Poacher

He is an adult elf with brown eyes, long flowing dyed red hair, stubble, and medium brown skin.

Personality Traits: Shy.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 641 AC (Age 159)

Orientation: Hetrosexual

Home: None

Settlement: Peridge (immigrated from Twickendown)

Mother: Violet Ersae

Father: Arfinar Thel Ersae

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 11 9 11 12
+2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Deception +3

Abilities:

  • Fey Ancestry. Angroil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Angroil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Angroil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Elvish

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 8 cp Money Pouch Angroil's money pouch. It has 3 gp, 3 sp and 18 cp in it. ½ lb.
1 2 gp Pick, miner's 10 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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