Shielo

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with black eyes and medium brown fur with light brown patches.

Personality Traits: Patient, Tense, Kind.

Alignment: neutral.

Born: 792 AC (Age 8)

Orientation: Hetrosexual

Home: Whululee's Apothecary

Settlement: Winsden

Mother: Lietee

Father: Clearup

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 13 8 12 12 11
+1 -1 +1 +1

ACHPPassive
Perception
Speed
12 14 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Medicine +3, Arcana +3

Abilities:

  • Hold Breath. Shielo can hold their breath for up to 30 minutes at a time.
  • Bite. Shielo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Shielo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Shielo is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 16 gp 5 sp Garnet earring A gold earring, with a small garnet inset.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 1 cp Money Pouch Shielo's money pouch. It has 18 sp and 21 cp in it. ¾ lb.
1 5 cp Polished wood necklace A string of very large polished wooden beads.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Twine A short length of twine. Just a few foot long.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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