Fleyereep
Male Otterfolk Druid
He is an adult otterfolk with black eyes and white fur with light brown streaks.
Personality Traits: Cautious, Oblivious, Pessimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Fliell's Apothecary
Settlement: Dinningden
Mother: Feetu (Deceased)
Father: Fliell Lienpup
Siblings
- Siekin - age 37 ♂
- Throoru - age 35 ♀
- Plean - age 29 ♀
- Keyen - age 27 ♀
- Cloore - age 25 ♀
- Pooma - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 12 | 7 | 9 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Survival +3, Insight +3
Abilities:
- Hold Breath. Fleyereep can hold their breath for up to 30 minutes at a time.
- Bite. Fleyereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Fleyereep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fleyereep is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 5 sp 2 cp | Money Pouch | Fleyereep's money pouch. It has 2 gp, 5 sp and 2 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |