Vardaoth

Female Elven Highwaywoman

She is an adult elf with one hazel eye (her left is closed and scarred), short curly brown hair, and medium brown skin.

Personality Traits: Greedy, Tolerant, Honest.

Alignment: neutral.

Born: 642 AC (Age 158)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Salgantdir)

Mother: Aredheas the First

Father: Curufior the First

Siblings

Statistics

STRDEXCONWISINTCHR
7 15 9 10 12 11
-1 +2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Deception +2

Abilities:

  • Fey Ancestry. Vardaoth has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Vardaoth can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Vardaoth knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 8 cp Money Pouch Vardaoth's money pouch. It has 2 gp, 25 sp and 28 cp in it. 1 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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