Cheey Cheyelipup
Female Otterfolk Noble
She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Personality Traits: Candid, Jovial.
Alignment: neutral.
Born: 760 AC (Age 40)
Orientation: Hetrosexual
Home: Cheyelipup's Manor
Settlement: Rainden
Spouse: Floolo Pletupup
Mother: Cheyeli Cheeypup (Deceased)
Father: Hulumeek (Deceased)
Children
- Doop Cheeypup - age 26 ♀
- Whearit Cheeypup - age 26 ♂
- Hulumeek Cheeypup - age 21 ♂
- Keereep Cheeypup - age 17 ♂
- Shrierit Cheeypup - age 14 ♂
- Heyeru Cheeypup - age 13 ♀
- Cheana Cheeypup - age 11 ♀
- Khielee Cheeypup - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 9 | 8 | 8 | 9 |
| +1 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Persuasion +2
Abilities:
- Hold Breath. Cheey can hold their breath for up to 30 minutes at a time.
- Bite. Cheey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Antitoxin (vial) | common | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 59 gp 5 sp | Emerald tiara | uncommon | A gold tiara, with a small emerald inset. | |
| 1 | 720 gp | Imp-powered audio reproducer | uncommon |
Records sound by cutting a grove in to a wet clay cylinder. Can also play the sound back. The sound loses much of it's depth, but is surprisingly audible. A single clay cylinder can contain 1 minute of sound. The cylinders are very fragile once made. The audio reproducer is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 12 gp 5 sp 2 cp | Money Pouch | common | Cheey's money pouch. It has 12 gp, 4 sp and 12 cp in it. | ½ lb. |
| 1 | 60 gp | Platinum ear studs | common | A pair of platinum ear-studs. | |
| 1 | Rusty nail | common | A rusty old nail. | ||
| 1 | Smooth Stone | common | A tumbled smooth stone with "Floolo" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 125 gp 4 sp | Splendid Quartz necklace | uncommon | A gilded copper necklace, with 5 very large quartz gems hanging from it. |