Diamandny Proudhouse-Greenworthy
Female Halfling Master Cobbler's Apprentice
She is an adolescent halfling with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Personality Traits: Cautious, Tolerant, Pessimistic.
Alignment: neutral.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Muggardner-Combs' Bespoke Cobblers
Settlement: Lisimshire
Mother: Pearigra Proudhouse-Greenworthy
Father: Fortidoc Proudhouse-Greenworthy
Siblings
- Estell Proudhouse-Greenworthy - age 9 ♀
- Eglantda Proudhouse-Greenworthy - age 6 ♀
- Amirara Proudhouse-Greenworthy - age 1 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 11 | 8 | 10 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Diamandny rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Diamandny has advantage on saving throws against being frightened.
- Halfling Nimbleness. Diamandny can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | "Some thinking woman" (Dog-eared) |
By Bessey Jenks Not a particularly famous book, yet thought provoking. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 2 gp 8 sp 9 cp | Money Pouch | Diamandny's money pouch. It has 28 sp and 9 cp in it. | ¾ lb. |