Gruffuc Harper

Male Halfling Housekeeper

He is an adult halfling with green eyes, a shaved head, bushy sideburns, and olive skin.

Personality Traits: Daring, Shy, Optimistic.

Alignment: neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Maranne's Pursemakers

Settlement: Leatherland (immigrated from Lisimshire)

Spouse: Maranne Harper

Mother: Mirabne Harper

Father: Ferudolrt Harper

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 15 9 7 10 12
+2 -1 +1

ACHPPassive
Perception
Speed
12 4 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Gruffuc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gruffuc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gruffuc can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Bedroll 7 lbs.
1 Broken arrow A broken arrow, missing its tip.
1 5 cp Bucket 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Maranne" engraved on the inside.
1 2 gp 7 sp 9 cp Money Pouch Gruffuc's money pouch. It has 1 gp, 17 sp and 9 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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