Mantha Proudnose-Meyer
Female Halfling Hunter
She is an adult halfling with amber eyes, long curly dark-brown hair, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Lisimshire
Mother: Fationy Proudnose-Meyer
Father: Maccur Proudnose-Meyer (Deceased)
Siblings
- Bowmago Combs-Meyer - age 66 ♂
- Aldawan Meyer-Buttonhanger - age 57 ♀
- Hobsgo Harper-Meyer - age 47 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 10 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sling. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Mantha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mantha has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mantha can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose red button. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Mantha's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition | |
| 1 | 12 gp 5 sp 8 cp | Splendid Quartz necklace | A pewter necklace, with 5 medium quartz gems hanging from it. |