Rhodora Dickson
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, long flowing black hair, and dark brown skin.
Personality Traits: Unperturbed, Optimistic, Tolerant.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 730 AC (Age 70)
Orientation: Hetrosexual
Home: Theodoar's Beer-Sellers
Settlement: Leatherland (immigrated from Lisimshire)
Spouse: Theodoar Dickson
Mother: Mimosly Combs-Proudnose
Father: Beriltus Combs-Proudnose (Deceased)
Children
- Mimosly Sheenpup - age 46 ♀
- Isengried Dickson - age 38 ♂
- Bran Dickson - age 34 ♂
- Fulvuric Dickson - age 31 ♂
- Roderiballbo Dickson - age 21 ♂
Siblings
- Anton Combs - age 65 ♂
- Herugill Greenworthy-Proudnose - age 61 ♂
- Goldima Greenworthy - age 58 ♀
- Mimoda Muggardner-Combs - age 53 ♀
- Oderiic Proudnose - age 47 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 11 | 12 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Rhodora rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rhodora has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rhodora can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Theodoar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Money Pouch | Rhodora's money pouch. It has 5 sp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |