Myrtla Smallpen

Female Halfling

She is an elderly halfling with amber eyes, dyed bright red hair in a bun, and light pink skin.

Personality Traits: Tense.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 720 AC (Age 80)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Lisimshire

Mother: Pimphiida Smallpen (Deceased)

Father: Cedius Smallpen (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 11 12 11
+1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Myrtla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Myrtla has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Myrtla can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Delving Deeper" By Thóni Eagertunnel

A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks.
5 lbs.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 Handwritten Letters A bundle of weathered letters exchanged with friends and loved ones over the years.
1 1 gp 6 sp 9 cp Money Pouch Myrtla's money pouch. It has 16 sp and 9 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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